/*
 * Copyright (c) 2021, NVIDIA CORPORATION.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

namespace HugeCTR {
namespace ShuffleConfigs {

struct DefaultAligned {
  using VecType = int4;
  constexpr static bool Aligned = true;
  constexpr static dim3 block{32, 8, 1};
};
struct DefaultArbitrary {
  using VecType = int4;
  constexpr static bool Aligned = false;
  constexpr static dim3 block{32, 8, 1};
};

}  // namespace ShuffleConfigs
}  // namespace HugeCTR
